The Ages of Faerie broadly describe the history of the Shards, all of which are fundamentally linked to events in Faerie. For more detail on the story during the campaign lifetime, see the Campaign section.
Age of the Ancients
33,690 BC - 18, 689 BC
Age of the Alfar, a Utopian culture, very advanced in the ways of magic and 'arcane science'.
The Tomb/Prison of a Horror is uncovered it is released and a war begins.
Portal travel to other Shards discovered.
Vampires created by Horrors
Brotherhood of Souls created to combat the Vampires
Werewolves created to combat Horrors
Many Alfar sacrifice themselves to create stabilising Shard Stones causing the first Age of Darkness.
First Age of Darkness
18,690 BC - 16,689 BC
Vampires and Werewolves run amok
Vampires eventually settle in what will become Salem and dominate it.
Werewolves form Werewolf Nation
Age of the Immortals
16,690 BC - 11,689 BC
Remaining tribes of Alfar group together on Atlantis
The rise of The Monarchs
Empire of the Monarchy spans the Shard worlds
Creation of the Heart Stones
Merlin Born
The Monarchy become corrupt and begins to use the Horrors as a power source.
The Age of Rebellion begins.
Age of Rebellion
11,690 BC - 11,189 BC
The Rebellion begins
The fall of the Monarchy
Atlantis sunk and Faerie is plunged into yet another Dark Age
Second Age of Darkness
11,190 BC - 8689 BC
Arrival of Domnu and the true Fomorii
Age of the Young
8690 BC - 4689 BC
Creation of the Jacks
In turn The Partholanians, The Nemedians the Firbolg and the Tuatha De Danaan fight against the Fomorii.
The Forest Sidhe leave for Frontier whilst the Sea Sidhe leave for Archipelago.
The Golden Age - Now
4690 BC - 1909AD
Seelie and Unseelie courts founded
Seelie Court destroyed.
Seelie and Unseelie courts merge to form the Court of Night and Day
Note - the future otlined below has now been averted
The Third Age of Darkness
1910 BC - 2409 AD
Civil war begins.
Age of Steam (Future Now)
Now... 2410 AD
Faerie renamed Salvage
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